AoeStats
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Arena

507979576Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 45m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1432
+11
🇨🇳 Japanese · China
1368
+14
🇷🇸 Wu · Serbia
1337
+15
1257
+19
🇦🇷 Cumans · Argentina
1468
-21
🇲🇽 Poles · Mexico
1314
-14
🇪🇸 Inca · Spain
1312
-14
🇪🇸 Spanish · Spain
1193
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,643 10:04 18:39 34:55 ⛏ Fast Castle
34 1,539 9:57 14:14 27:40 ⛏ Fast Castle
34 1,561 10:42 15:48 30:40 ⛏ Fast Castle
33 1,503 10:22 13:39 26:58 ⛏ Fast Castle
31 1,427 8:58 21:32 35:38 ⛏ Fast Castle
28 1,294 11:04 15:05 32:46 ⛏ Fast Castle
26 1,189 10:34 14:47 32:31 ⛏ Fast Castle
24 1,094 11:19 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,445 19,011 19,030 2,250 71,736 74,878
28,395 12,060 21,625 1,035 63,115 75,751
22,680 19,225 8,015 3,000 52,920 69,593
24,080 18,970 6,430 2,350 51,830 58,398
16,630 17,755 10,500 4,350 49,235 73,812
13,310 13,360 7,705 1,080 35,455 39,300
15,265 7,515 3,370 4,655 30,805 32,545
12,820 7,295 4,960 750 25,825 40,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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