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Hill Fort

504796931Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 78m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Spanish · Lithuania
901
+16
🇪🇪 Poles · Estonia
868
+17
🇩🇪 Burgundians · Germany
827
+19
🇦🇹 Romans · Austria
809
+20
🇫🇷 Cumans · France
937
-20
🇹🇼 Bulgarians · Taiwan
918
-19
🇵🇪 Saracens · Peru
870
-17
🇦🇷 Vietnamese · Argentina
847
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,628 10:52 18:05 34:43 ⛏ Fast Castle
29 2,271 10:43 20:02 40:53 ⛏ Fast Castle
24 1,888 12:16 19:08 39:12 ⛏ Fast Castle
22 1,719 10:34 28:51 33:22 ⛏ Fish Boom FC into Fast Imp
20 1,585 10:43 20:58 31:57 ⛏ Fast Castle
19 1,509 14:08 22:10 38:03 ⛏ Fast Castle
13 1,004 10:22 18:55 30:10 ⛏ Fast Castle
12 976 13:21 19:48 39:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,710 65,290 29,030 5,375 159,405 161,498
52,670 32,379 42,915 1,610 129,574 134,171
53,930 37,535 27,270 2,935 121,670 145,709
46,870 16,695 35,520 5,450 104,535 111,771
38,990 32,360 25,990 6,035 103,375 115,970
25,445 35,485 11,920 2,950 75,800 84,836
32,775 15,450 21,835 4,100 74,160 117,953
9,010 28,900 13,525 1,400 52,835 69,637
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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