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Highland

504778550Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 90m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
885
+13
🇱🇹 Poles · Lithuania
867
+14
🇧🇷 Georgians · Brazil
786
+17
🇨🇦 Britons · Canada
858
-16
🇲🇽 Khitans · Mexico
826
-15
🇩🇪 Huns · Germany
773
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 5,381 12:12 21:03 44:49 ◆ Fire Galleys FC
24 2,176 10:40 23:01 62:50 ⛏ Fast Castle
22 1,961 11:39 17:08 35:49 ⛏ Fish Boom FC
20 1,862 12:45 24:08 39:52 ⛏ Fast Castle
19 1,749 13:51 23:32 31:22 ⚔ Fish Boom into Archers
12 1,131 9:35 20:23 31:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,555 36,456 40,470 4,145 162,626 170,673
41,640 81,641 23,175 5,255 151,711 154,273
57,210 41,995 39,835 4,330 143,370 165,168
46,740 45,231 16,445 2,035 110,451 114,706
23,340 30,560 19,840 4,235 77,975 92,706
15,830 10,370 6,005 2,415 34,620 41,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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