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Arena

504769710Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 53m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
890
+12
🇱🇹 Persians · Lithuania
875
+12
🇪🇸 Slavs · Spain
862
+13
🇧🇷 Khmer · Brazil
723
+17
🇨🇳 Persians · China
823
-15
🇻🇳 Goths · Vietnam
805
-14
🇨🇳 Khmer · China
803
-14
🇪🇸 Huns · Spain
716
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,666 13:38 20:57 —
40 2,143 10:15 14:41 38:50 ⛏ Fast Castle
23 1,229 10:17 21:06 34:20 ⛏ Fast Castle
19 1,031 12:19 23:43 31:52 ⛏ Fast Castle
17 881 12:53 17:43 31:54 ⛏ Fast Castle
16 876 13:43 17:07 35:54 ⛏ Fast Castle
13 710 9:32 17:26 33:05 ⛏ Fast Castle
12 649 12:14 21:05 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,830 33,485 15,125 2,980 76,420 88,974
24,905 23,045 13,895 1,600 63,445 80,883
23,565 14,425 13,895 1,500 53,385 74,364
22,890 15,500 13,255 1,700 53,345 77,331
20,275 11,435 11,675 2,800 46,185 52,086
19,065 12,545 12,215 2,250 46,075 52,910
19,690 14,580 6,885 1,500 42,655 57,278
12,800 12,140 1,590 850 27,380 38,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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