AoeStats
← 牛。魔王

Arena

509631844Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 63m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
857
+16
🇹🇼 Mongols · Taiwan
841
+17
🇫🇷 Vikings · France
870
-17
🇬🇷 Vietnamese · Greece
840
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 2,141 10:42 18:06 25:45 ⛏ Fast Castle
29 1,834 13:21 17:23 28:38 ⛏ Fast Castle
29 1,852 13:51 17:38 31:45 ⛏ Fast Castle
27 1,674 12:04 19:29 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,715 39,025 21,385 4,535 110,660 117,875
48,120 25,775 22,385 3,070 99,350 111,578
51,185 34,075 10,410 3,175 98,845 119,774
28,535 32,745 23,010 4,305 88,595 93,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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