AoeStats
← [RZ] Arch Oxys

African Clearing

510922786Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 19m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
1395
+8
🇧🇷 Mapuche · Brazil
1135
+17
🇧🇷 Khitans · Brazil
1130
+17
🇹🇷 Turks · Türkiye
1229
-16
🇭🇰 Jurchens · Hong Kong SAR China
1185
-14
🇦🇺 Japanese · Australia
1137
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 739 16:01 — —
32 622 14:00 — — ⚔ Scouts into Towers
29 576 11:25 — — ⚔ Archer Rush
28 544 13:59 17:53 — ⛏ Fast Castle
12 236 14:17 — — ⚔ FC into Scouts
12 242 14:25 — — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
3,675 2,197 795 0 6,667 6,744
4,245 1,900 250 100 6,495 6,615
3,400 1,900 800 0 6,100 6,653
2,550 2,102 50 475 5,177 4,818
2,630 1,760 305 100 4,795 4,523
2,210 1,364 70 110 3,754 4,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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