AoeStats
← [RZ] Arch Oxys

Nomad

510921865Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 3m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Dravidians · Vietnam
1261
+15
🇦🇷 Jurchens · Argentina
1242
+16
🇵🇪 Malians · Peru
1201
+17
🇧🇷 Spanish · Brazil
1418
-23
🇧🇷 Maya · Brazil
1148
-13
🇧🇷 Persians · Brazil
1142
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 97 — — —
25 95 — — —
9 35 — — —
5 20 — — —
4 16 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 456 0 100 1,356 676
250 275 0 100 625 111
0 450 0 100 550 0
0 300 0 100 400 20
0 175 0 0 175 11
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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