AoeStats
← [RZ] Arch Oxys

African Clearing

510920845Analyzed
3v3 RM · 6h ago on Oct 3, 2026· 5m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Georgians · Brazil
1411
+7
🇧🇷 Tupi · Brazil
1131
+17
🇧🇷 Khitans · Brazil
1124
+18
🇲🇽 Britons · Mexico
1231
-16
🇲🇽 Huns · Mexico
1202
-15
🇲🇽 Slavs · Mexico
1099
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 228 — — —
39 207 — — —
32 170 — — —
24 125 — — —
24 127 — — —
6 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 450 0 100 1,050 617
550 300 50 100 1,000 467
450 400 0 100 950 328
450 300 50 100 900 322
350 425 0 100 875 313
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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