AoeStats
← [RZ] Arch Oxys

Nomad

510912427Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 43m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1398
+13
🇧🇷 Mongols · Brazil
1231
+21
🇨🇳 Spanish · China
1336
-17
🇭🇰 Italians · Hong Kong SAR China
1332
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 2,734 12:07 15:37 30:03 ⛏ Fish Boom FC
49 2,165 13:22 17:37 — ⛏ Fish Boom FC
36 1,575 12:22 20:47 — ⛏ Fish Boom FC
28 1,243 13:10 24:35 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,195 19,760 8,230 1,700 43,885 48,863
9,425 10,622 5,785 955 26,787 32,738
9,150 10,898 1,555 1,640 23,243 23,971
8,350 5,656 2,880 2,800 19,686 22,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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