AoeStats
← golgi

Baltic

510660516Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 62m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Shu · China
894
+17
🇨🇳 Franks · China
876
+18
🇪🇸 Mongols · Spain
867
+18
🇨🇳 Persians · China
822
+20
🇨🇳 Khmer · China
971
-20
🇵🇪 Muisca · Peru
968
-20
🇬🇷 Byzantines · Greece
960
-20
🇹🇷 Slavs · Türkiye
780
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,942 11:16 16:04 35:04 ⛏ Fast Castle
30 1,886 11:01 21:27 35:04 ⛏ Fast Castle
29 1,787 11:37 17:21 33:29 ⛏ Fish Boom FC
24 1,474 12:30 17:30 32:47 ⛏ Fast Castle
23 1,425 12:10 35:48 59:33 ⚔ Fish Boom into Archers into Skirms
20 1,260 12:35 19:49 29:36 ⛏ Fish Boom FC
13 779 13:31 19:28 38:10 ⛏ Fast Castle
13 798 12:18 — — ⚔ Fish Boom into Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
65,430 35,926 49,975 2,900 154,231 159,835
33,160 26,290 27,025 6,000 92,475 115,949
28,445 29,965 18,910 5,305 82,625 93,863
14,800 31,520 23,160 5,595 75,075 100,863
28,595 28,755 11,845 4,180 73,375 97,024
20,860 13,945 8,040 2,150 44,995 47,212
11,555 12,334 5,280 1,200 30,369 43,320
3,250 3,106 600 375 7,331 8,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.