AoeStats
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Arena

509491457Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 85m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1557
+13
🇫🇷 Vikings · France
1529
+14
🇨🇴 Franks · Colombia
1539
-15
🇦🇷 Chinese · Argentina
1441
-12
Player eAPM Actions Feudal Castle Imperial Opening
82 7,020 9:52 14:41 29:59 ⛏ Fast Castle
69 5,882 10:41 14:23 27:52 ⛏ Fast Castle
59 5,055 10:46 14:36 28:26 ⛏ Fast Castle
25 2,153 11:10 14:49 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
119,200 73,060 39,095 4,250 235,605 236,008
92,355 63,055 68,440 4,400 228,250 229,583
36,755 62,722 26,780 7,355 133,612 148,438
36,485 43,030 21,540 4,225 105,280 145,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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