AoeStats
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Arabia

507857770Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 53m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Hindustanis · Russia
1610
+10
🇧🇾 Cumans · Belarus
1400
+33
🇷🇺 Celts · Russia
1180
+27
🇦🇷 Goths · Argentina
1484
-19
🇻🇪 Franks · Venezuela
1462
-19
🇨🇴 Koreans · Colombia
1443
-18
Player eAPM Actions Feudal Castle Imperial Opening
74 3,965 9:30 23:19 37:42 ⚔ M@A into Archers
52 2,815 10:16 20:54 41:33 ⚔ Drush FC
51 2,755 9:57 21:56 36:13 ⚔ Scout Rush
43 2,315 10:41 27:51 — ⚔ Drush
39 2,093 8:51 22:27 42:03 ⚔ Scout Rush
37 1,993 9:40 26:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,705 19,035 11,725 2,910 66,375 69,648
23,505 19,904 13,460 1,845 58,714 60,458
27,710 13,766 3,400 1,500 46,376 53,318
14,430 10,901 5,950 300 31,581 33,749
13,140 11,723 1,235 1,100 27,198 42,456
11,240 6,114 2,785 1,020 21,159 21,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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