AoeStats
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Arena

510018893Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 52m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1478
+13
🇦🇷 Cumans · Argentina
1413
+15
🇺🇸 Mongols · United States
1404
+16
🇺🇸 Goths · United States
1400
+16
🇲🇽 Italians · Mexico
1549
-20
🇲🇽 Goths · Mexico
1440
-17
🇲🇽 Hindustanis · Mexico
1314
-12
🇲🇽 Teutons · Mexico
1299
-11
Player eAPM Actions Feudal Castle Imperial Opening
78 4,089 10:21 14:08 34:11 ⛏ Fast Castle
54 2,849 10:04 13:47 29:32 ⛏ Fast Castle
53 2,780 10:24 14:28 27:32 ⛏ Fast Castle
50 2,616 9:55 13:45 31:57 ⛏ Fast Castle
46 2,417 9:44 13:26 30:09 ⛏ Fast Castle
45 2,354 8:42 20:13 28:31 ⚔ Towers FC
37 1,946 9:17 21:06 34:27 ⛏ Fast Castle
29 1,516 9:02 28:37 39:59 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,445 25,190 16,050 5,500 80,185 97,524
36,890 29,505 8,815 2,150 77,360 80,207
41,355 19,630 14,535 1,500 77,020 87,261
19,045 22,645 16,585 3,540 61,815 80,384
13,700 27,161 15,240 4,005 60,106 69,679
23,645 24,890 9,440 1,380 59,355 63,262
26,025 11,955 17,320 1,805 57,105 76,507
8,435 8,336 3,285 2,335 22,391 22,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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