AoeStats
← Kratzbaum

Nomad

507827673Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 44m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1082
+16
🇦🇷 Italians · Argentina
1081
+15
🇩🇪 Mongols · Germany
1090
-16
🇸🇪 Spanish · Sweden
1062
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,612 12:18 26:07 — ⚔ Scout Rush
30 1,341 13:03 26:14 41:30 ⚔ Fish Boom into Towers
26 1,155 14:55 20:33 39:24 ⛏ Fish Boom FC
23 1,040 14:49 20:13 43:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,065 10,720 3,600 1,470 26,855 27,429
10,135 8,090 4,110 1,950 24,285 26,626
8,930 6,983 5,055 1,745 22,713 24,897
7,600 9,420 2,200 1,770 20,990 22,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.