AoeStats
← Mryo's fans

Coastal Forest

510640932Analyzed
3v3 RM · 23h ago on Oct 1, 2026· 2m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Spanish · Sweden
1280
+12
🇫🇷 Shu · France
1218
+15
🇨🇿 Franks · Czechia
1190
+15
🇦🇷 Vietnamese · Argentina
1212
-15
🇨🇳 Persians · China
1191
-14
🇨🇳 Khmer · China
1171
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 168 — — —
59 158 — — —
44 117 — — —
44 117 — — —
40 106 — — —
18 49 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 100 0 0 550 369
300 125 50 0 475 347
300 100 0 0 400 434
300 100 0 0 400 322
200 100 0 0 300 226
0 0 0 0 0 146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.