AoeStats
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Baltic

510575270Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 47m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1147
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1107
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🇬🇧 Bohemians · United Kingdom
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🇺🇸 Teutons · United States
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Player eAPM Actions Feudal Castle Imperial Opening
51 2,465 10:39 17:59 30:57 ⚔ Fish Boom into Archers FC
39 1,851 11:26 17:19 35:15 ⛏ Fish Boom into Galleys FC
31 1,493 11:17 15:02 34:30 ⛏ Fish Boom FC
31 1,474 11:37 15:49 24:53 ⛏ Fast Castle
22 1,041 12:04 22:26 31:30 ⛏ Fish Boom into Fire Galleys FC
18 880 13:31 19:14 34:15 ⛏ Fish Boom FC
14 685 11:20 18:48 —
14 681 12:25 19:27 45:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,860 26,990 8,895 2,900 58,645 63,620
23,575 16,680 9,350 2,150 51,755 58,967
19,950 15,156 8,160 3,110 46,376 58,431
11,900 16,266 10,485 1,300 39,951 43,771
15,880 12,933 5,840 2,300 36,953 45,410
16,415 7,715 7,220 3,850 35,200 44,002
7,915 9,016 2,055 1,650 20,636 26,210
4,880 4,250 1,700 130 10,960 13,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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