AoeStats
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Arabia

505361108Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 62m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
898
+12
🇦🇷 Maya · Argentina
890
+12
🇦🇷 Vietnamese · Argentina
808
-12
🇦🇷 Lithuanians · Argentina
794
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 1,758 10:44 21:27 42:30
25 1,594 9:09 22:31 39:15 ⚔ Scout Rush
24 1,513 10:33 25:20 45:20 ⚔ Scout Rush
20 1,267 12:07 20:11 42:48 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,965 18,641 11,215 4,580 58,401 71,160
25,695 13,119 17,380 1,885 58,079 59,695
24,520 13,390 10,070 3,450 51,430 52,959
18,370 12,846 10,105 3,005 44,326 54,020
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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