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Lombardia

507923935Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 56m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Franks · New Zealand
1104
+15
🇳🇿 Vikings · New Zealand
1104
+15
🇹🇼 Magyars · Taiwan
1101
-15
🇪🇨 Spanish · Ecuador
1072
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,381 9:49 22:38 39:30 ⚔ Archer Rush
39 2,184 9:26 29:44 46:00 ⚔ Scout Rush
34 1,945 10:20 16:27 35:43 ⛏ Fast Castle
28 1,596 10:05 21:46 41:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,780 16,410 12,550 3,205 57,945 65,409
23,555 10,712 15,620 200 50,087 60,764
13,565 16,387 13,745 4,535 48,232 57,565
12,220 7,794 4,840 875 25,729 29,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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