AoeStats
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Highland

506073087Analyzed
2v2 RM · 22d ago on Sep 12, 2026· 33m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1141
+15
🇵🇪 Huns · Peru
1072
+19
🇳🇿 Franks · New Zealand
1121
-17
🇳🇿 Ethiopians · New Zealand
1121
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 2,124 10:18 21:55 — ⚔ Drush
44 1,467 9:47 24:52 — ⚔ Archer Rush
24 793 10:07 32:14 — ⚔ Scout Rush
21 699 10:58 23:41 —

Resources

Player Food Wood Gold Stone Spent Collected
9,515 6,986 3,195 975 20,671 20,735
6,865 7,480 4,590 855 19,790 20,457
7,650 3,381 3,400 375 14,806 15,591
4,925 3,853 250 650 9,678 12,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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