AoeStats
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Nomad

503445635Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 31m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Gurjaras · Czechia
680
+8
🇷🇺 Vikings · Russia
666
+9
🇪🇸 Franks · Spain
504
-9
🇪🇸 Spanish · Spain
494
-8
Player eAPM Actions Feudal Castle Imperial Opening
29 924 15:08 23:15 — ⛏ Fish Boom FC
28 892 16:10 26:37 — ⚔ M@A Rush
19 595 16:36 30:35 —
10 328 20:50 29:59 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,970 5,415 780 350 12,515 13,230
4,860 5,525 450 100 10,935 12,253
4,955 4,045 820 850 10,670 12,523
4,090 2,500 820 225 7,635 9,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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