AoeStats
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Oasis

508194691Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 70m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
914
+15
🇩🇪 Japanese · Germany
893
+16
🇹🇼 Britons · Taiwan
887
+16
🇦🇺 Saracens · Australia
1015
-21
🇦🇺 Lithuanians · Australia
914
-17
🇦🇺 Burgundians · Australia
732
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 2,035 10:16 21:54 38:57 ⛏ Fast Castle
26 1,853 10:34 21:18 40:15 ⚔ Towers FC
20 1,418 10:40 17:44 38:14 ⚔ FC into Archers
17 1,173 9:57 19:54 44:38 ⚔ Archer Rush
17 1,182 11:33 20:39 43:08 ⛏ Fast Castle
15 1,047 11:24 21:22 37:06 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,735 15,128 42,700 3,830 103,393 108,416
34,305 31,568 9,490 3,100 78,463 108,074
24,030 28,170 7,400 2,200 61,800 67,488
24,515 15,113 15,850 3,550 59,028 66,005
24,010 14,420 14,280 4,495 57,205 58,569
9,170 9,830 5,200 1,625 25,825 29,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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