AoeStats
← Thomas Sankara

Pilgrims

510142368Analyzed
3v3 RM · 19h ago on Sep 29, 2026· 40m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
1566
+12
🇨🇳 Spanish · China
1491
+15
🇲🇽 Koreans · Mexico
1467
+16
🇪🇸 Wu · Spain
1553
-17
🇪🇸 Burgundians · Spain
1456
-14
🇪🇸 Franks · Spain
1413
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 2,456 9:46 14:40 — ⛏ Fish Boom FC
54 2,171 10:44 21:15 — ⛏ Fish Boom into Galleys FC
32 1,269 11:28 18:35 37:26 ⛏ Fish Boom into Fire Galleys FC
32 1,290 11:04 25:09 — ⛏ Fish Boom into Galleys FC
31 1,259 12:08 15:47 — ⛏ Fish Boom FC
30 1,193 10:35 17:37 36:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,925 24,378 10,225 3,600 51,128 57,009
14,005 24,680 7,490 1,350 47,525 52,341
13,535 11,805 5,075 1,870 32,285 32,861
11,100 12,995 4,060 1,700 29,855 33,929
8,600 13,805 2,980 1,150 26,535 28,325
7,575 11,792 5,745 1,175 26,287 28,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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