AoeStats
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Arena

507614585Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 104m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
896
+13
🇦🇷 Portuguese · Argentina
876
+14
🇨🇱 Byzantines · Chile
815
+16
🇦🇷 Britons · Argentina
790
+16
🇦🇷 Khmer · Argentina
856
-16
🇦🇷 Italians · Argentina
824
-36
🇦🇷 Sicilians · Argentina
815
-39
🇦🇷 Teutons · Argentina
783
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 3,672 12:31 16:14 43:40 ⛏ Fast Castle
24 2,483 11:58 19:39 26:03 ⛏ Fast Castle
23 2,436 10:58 19:53 40:58 ⛏ Fast Castle
19 1,954 10:22 18:29 39:07 ⛏ Fast Castle
16 1,626 14:37 32:46 —
15 1,604 14:16 18:07 38:04 ⛏ Fast Castle
15 1,588 12:59 23:13 75:39 ⛏ Fast Castle
1 142 22:22 — —

Resources

Player Food Wood Gold Stone Spent Collected
82,065 28,650 47,730 7,650 166,095 171,700
58,010 49,310 25,975 5,555 138,850 166,444
42,090 35,775 35,235 8,250 121,350 182,983
37,700 51,645 27,805 3,200 120,350 131,036
41,500 36,910 6,595 4,065 89,070 90,071
19,340 27,825 12,775 6,170 66,110 80,249
25,635 18,340 6,670 950 51,595 54,038
2,810 1,590 270 0 4,670 6,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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