AoeStats
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Oasis

508213058Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 31m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Turks · India
898
+10
🇹🇷 Hindustanis · Türkiye
861
+11
🇧🇷 Huns · Brazil
832
+13
🇨🇳 Byzantines · China
791
-31
🇨🇳 Goths · China
759
-13
🇨🇳 Cumans · China
724
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 1,254 11:10 24:24 —
26 822 14:39 18:52 23:52 ◆ FC into Fast Imp
23 718 11:45 29:22 — ⚔ Skirmisher Rush
19 578 9:48 20:58 — ⛏ Fast Castle
14 438 12:19 18:24 30:54 ⛏ Fast Castle
13 418 12:08 23:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,940 4,520 1,450 500 13,410 16,007
5,535 4,186 2,975 260 12,956 14,142
6,940 3,840 1,090 850 12,720 16,641
6,100 4,508 375 1,035 12,018 13,949
6,315 3,005 580 125 10,025 11,236
4,500 2,855 910 0 8,265 10,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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