AoeStats
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Coastal Forest

510584686Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 29m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
865
+15
🇩🇪 Berbers · Germany
841
+16
🇵🇱 Koreans · Poland
824
+17
🇪🇸 Mongols · Spain
910
-19
🇫🇷 Gurjaras · France
865
-17
🇫🇷 Franks · France
754
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 778 12:17 24:50 — ⚔ Scout Rush
20 588 11:48 22:38 — ⚔ Archer Rush
19 549 12:16 16:29 — ⛏ Fish Boom FC
10 301 9:34 28:59 — ⚔ Scout Rush
9 258 12:50 22:51 — ⛏ Fast Castle
9 272 13:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,165 7,030 2,565 750 17,510 18,692
6,685 6,090 2,515 890 16,180 17,172
5,970 5,285 1,075 820 13,150 14,455
5,900 3,335 850 100 10,185 11,805
4,645 3,745 400 0 8,790 12,300
3,200 2,020 0 390 5,610 7,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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