AoeStats
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Oasis

507322823Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 67m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
740
+16
🇨🇦 Saracens · Canada
686
+18
🇬🇧 Franks · United Kingdom
733
-17
🇬🇧 Goths · United Kingdom
733
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 1,240 9:32 19:17 34:26 ⛏ Fast Castle
15 1,042 11:23 20:07 35:03 ⛏ Fast Castle
14 915 12:07 20:02 45:56 ⛏ Fast Castle
13 873 10:57 22:39 40:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,855 26,765 14,635 1,400 83,655 87,832
27,010 22,745 19,200 2,665 71,620 111,227
22,150 20,195 18,145 2,500 62,990 101,697
21,190 12,039 9,310 2,720 45,259 45,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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