AoeStats
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Pilgrims

507316840Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 43m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malians · Germany
826
+12
🇩🇪 Armenians · Germany
820
+14
🇬🇧 Franks · United Kingdom
746
-13
🇬🇧 Goths · United Kingdom
746
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 888 11:59 22:23 38:20 ⚔ Fish Boom into M@A into Fire Galleys
16 692 16:04 20:45 — ⛏ Fish Boom FC
12 521 14:25 19:05 33:38 ⛏ Fish Boom into Fire Galleys FC
11 468 13:08 27:17 42:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,985 11,035 8,745 2,310 34,075 36,900
12,490 12,460 6,835 1,725 33,510 38,483
6,205 8,299 1,135 955 16,594 16,589
6,565 5,052 2,970 1,140 15,727 17,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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