AoeStats
← The_Nameless

Fortress

507309610Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 42m 28s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
733
+13
🇬🇧 Goths · United Kingdom
733
+13
🇫🇷 Hindustanis · France
685
-14
🇳🇱 Slavs · Netherlands
643
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 843 6:29 16:04 41:03 ⛏ Fast Castle
19 808 8:33 15:47 31:14 ⛏ Fast Castle
13 535 8:04 18:01 28:39 ⛏ Fast Castle
11 464 6:40 15:19 26:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,555 12,295 5,475 3,965 37,290 44,434
19,295 8,706 7,470 855 36,326 46,318
11,825 9,865 8,430 2,505 32,625 39,716
13,345 7,695 9,470 200 30,710 36,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.