AoeStats
← lelouch

Pilgrims

509043774Analyzed
4v4 RM · 9d ago on Sep 25, 2026· 78m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1235
+19
🇨🇳 Magyars · China
1215
+20
🇨🇳 Bohemians · China
1206
+20
🇦🇷 Huns · Argentina
1164
+22
🇦🇺 Dravidians · Australia
1353
-23
🇨🇳 Wu · China
1321
-21
🇧🇾 Huns · Belarus
1265
-19
🇲🇽 Britons · Mexico
1252
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 4,117 10:58 15:50 23:40 ⛏ Fish Boom FC
37 2,893 11:51 15:46 36:25 ⛏ Fish Boom FC
34 2,694 11:52 16:05 31:39 ⛏ Fish Boom FC
33 2,580 11:51 15:30 30:12 ⛏ Fish Boom FC into Fire Galleys
30 2,376 11:25 15:40 33:07 ⛏ Fish Boom FC
22 1,729 10:14 17:13 41:08 ⛏ Fast Castle
21 1,672 11:04 15:27 27:21 ⛏ Fish Boom FC into Fire Galleys into Galleys
21 1,671 9:49 17:00 31:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,970 32,474 60,455 4,955 143,854 182,978
30,445 52,340 26,330 3,900 113,015 118,868
44,510 27,645 31,380 4,200 107,735 112,559
36,255 31,210 30,355 1,335 99,155 114,434
31,290 46,719 13,250 7,655 98,914 121,715
32,385 36,123 10,115 2,935 81,558 87,215
36,205 18,075 11,010 2,200 67,490 73,141
20,920 29,474 11,225 4,470 66,089 72,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.