AoeStats
← rascal33

Black Forest

509687672Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 45m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1003
+15
🇹🇷 Burgundians · Türkiye
958
+17
🇹🇷 Koreans · Türkiye
952
+18
🇨🇿 Gurjaras · Czechia
1032
-19
🇨🇿 Vietnamese · Czechia
978
-16
🇨🇿 Khmer · Czechia
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,066 13:27 19:27 33:10 ⛏ Fast Castle
22 1,001 11:46 17:38 34:27 ⛏ Fast Castle
19 877 10:56 18:31 33:57 ⛏ Fast Castle
17 790 13:08 15:51 31:34 ⚔ FC into Archers
16 723 13:35 19:58 34:16 ⚔ FC into Archers
13 578 12:24 24:43 37:44 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,670 11,341 13,410 3,450 57,871 64,237
28,305 15,584 10,380 1,500 55,769 58,127
26,245 13,625 11,725 2,850 54,445 58,662
23,995 9,089 15,345 2,150 50,579 59,652
14,480 8,861 6,315 2,440 32,096 41,320
10,435 12,165 6,590 1,825 31,015 40,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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