AoeStats
← Taha Bey

Arabia

508885805Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 57m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
711
+12
🇷🇸 Huns · Serbia
662
+14
🇵🇱 Huns · Poland
661
+14
🇪🇸 Spanish · Spain
657
+14
🇺🇸 Celts · United States
701
-16
602
-13
🇮🇳 Koreans · India
594
-13
🇹🇷 Cumans · Türkiye
580
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,978 13:32 29:16 36:09 ⛏ Fast Castle
22 1,268 13:51 24:23 43:32 ⚔ Archer Rush
14 826 10:59 19:04 35:59 ⛏ Fast Castle
13 727 13:14 24:56 40:28 ⛏ Fast Castle
12 669 13:21 29:43 39:56
11 649 14:35 26:11 34:39 ⛏ Fast Castle
11 620 13:36 19:19 47:31 ⛏ Fast Castle
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
54,750 10,885 10,570 5,700 81,905 94,791
21,015 15,505 16,545 1,700 54,765 69,795
15,565 19,875 9,365 3,650 48,455 58,495
19,035 13,383 4,695 2,350 39,463 47,187
17,765 7,130 11,350 2,680 38,925 47,554
18,085 12,870 5,650 1,700 38,305 44,990
9,040 4,975 2,885 1,675 18,575 24,826
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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