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Arena

510190716Analyzed
4v4 RM · 13h ago on Sep 29, 2026· 51m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Hindustanis · Sweden
1267
+13
🇬🇧 Mapuche · United Kingdom
1260
+13
🇨🇱 Vietnamese · Chile
1233
+14
🇹🇷 Poles · Türkiye
1202
+14
🇨🇴 Persians · Colombia
1229
-15
🇲🇽 Romans · Mexico
1204
-14
🇺🇸 Byzantines · United States
1177
-13
🇨🇴 Burmese · Colombia
1146
-12
Player eAPM Actions Feudal Castle Imperial Opening
84 4,325 10:29 14:12 27:19 ⛏ Fast Castle
63 3,238 11:15 15:24 28:00 ⛏ Fast Castle
36 1,872 11:59 16:17 43:23 ⛏ Fast Castle
36 1,865 11:47 17:13 33:42 ⛏ Fast Castle
26 1,328 11:00 14:36 28:05 ⛏ Fast Castle
23 1,182 11:36 15:34 28:57 ⛏ Fast Castle
20 1,054 10:53 14:34 30:39 ⛏ Fast Castle
19 995 10:52 17:00 28:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,730 15,162 20,600 3,925 83,417 90,341
38,860 12,855 18,585 3,000 73,300 83,193
26,600 29,800 14,030 2,310 72,740 79,526
20,780 31,280 13,130 2,485 67,675 74,346
28,045 13,670 20,120 935 62,770 81,902
17,000 21,780 15,110 7,450 61,340 75,055
24,520 23,520 7,030 3,300 58,370 67,319
9,520 9,555 3,255 755 23,085 24,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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