AoeStats
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Fortress

507939320Analyzed
2v2 RM · 14d ago on Sep 20, 2026· 87m 1s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
580
+12
🇨🇳 Italians · China
529
+14
517
-14
🇹🇷 Burgundians · Türkiye
469
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,936 10:38 16:44 30:05 ⛏ Fast Castle
20 1,704 7:22 14:42 26:56 ⛏ Fast Castle
18 1,553 9:47 19:51 33:51 ⚔ M@A Rush
16 1,404 11:33 18:18 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,955 37,588 37,855 6,065 113,463 130,796
49,320 19,950 24,085 4,000 97,355 117,138
32,850 22,515 26,475 3,845 85,685 106,297
31,140 14,405 16,505 1,100 63,150 132,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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