AoeStats
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Lombardia

509987099Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 56m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1070
+14
🇨🇦 Teutons · Canada
1052
+15
🇨🇦 Byzantines · Canada
952
+18
🇺🇸 Bohemians · United States
1068
-18
🇹🇷 Dravidians · Türkiye
1003
-15
🇻🇳 Celts · Vietnam
988
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,756 11:18 17:02 39:47 ⛏ Fast Castle
37 2,095 10:13 23:25 47:25 ⚔ Scout Rush
36 2,011 11:48 16:53 —
36 2,047 12:26 22:45 39:06
34 1,925 12:10 18:59 50:26
15 838 9:51 26:09 —

Resources

Player Food Wood Gold Stone Spent Collected
25,635 21,635 14,790 2,380 64,440 71,103
28,260 17,016 14,335 2,350 61,961 74,387
22,195 16,968 11,735 3,650 54,548 64,211
20,215 20,542 8,340 3,270 52,367 61,333
18,855 15,735 5,495 3,015 43,100 59,757
7,400 5,754 1,055 2,340 16,549 18,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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