AoeStats
← Misty

Arena

508297959Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 72m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
1055
+15
🇨🇦 Teutons · Canada
1036
+16
🇺🇸 Sicilians · United States
1063
-16
🇦🇺 Bohemians · Australia
1015
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,448 11:40 15:54 43:56 ⛏ Fast Castle
30 2,217 10:11 15:33 39:52 ⛏ Fast Castle
20 1,470 10:03 15:10 29:08 ⛏ Fast Castle
18 1,285 11:24 17:08 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,640 35,910 12,910 3,605 93,065 100,625
32,360 25,656 13,095 4,125 75,236 83,899
26,590 19,375 13,180 1,760 60,905 69,886
14,365 10,635 8,905 2,115 36,020 41,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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