AoeStats
← Misty

Arabia

504625971Analyzed
2v2 RM · 28d ago on Sep 6, 2026· 36m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1117
+14
🇦🇷 Franks · Argentina
1039
+17
🇨🇦 Khmer · Canada
1071
-16
🇨🇦 Romans · Canada
1051
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,557 8:15 21:15 — ⚔ Scouts into Archers
37 1,340 10:03 25:07 — ⚔ M@A Rush
31 1,115 9:53 24:26 — ⚔ Scout Rush
31 1,126 10:11 24:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,955 7,198 2,795 975 19,923 23,276
8,590 6,590 400 975 16,555 17,751
7,125 5,380 710 900 14,115 15,318
7,150 3,975 1,975 200 13,300 16,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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