Four Lakes
508200293Analyzed1v1 RM
·
11d ago on Sep 21, 2026·
42m 42s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
novakmarek.spk's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
novakmarek.spk
C
Feudal Age
10:39
vs 10:51
top 44%
Castle Age
18:53
vs 20:09
top 35%
Imperial Age
41:03
vs 36:23
btm 20%
eAPM
21
vs 32
btm 23%
First military
12:08
vs 12:45
top 42%
▼
Slow Imperial Age at 41:03 — slower than 80% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▲
Town centers almost never idle — 43s across the first 18:53
unK
D
Feudal Age
10:53
vs 10:51
btm 48%
Castle Age
26:12
vs 20:09
btm 7%
Imperial Age
—
vs 36:23
btm 0%
eAPM
23
vs 32
btm 28%
First military
13:40
vs 12:45
btm 41%
▼
Slow Castle Age at 26:12 — slower than 93% of analysed players on Four Lakes
▼
Loom after the Feudal click (8:46) — usually safest before it
▼
Town centers idle 13:02 of the first 26:12 — keep villagers queued