AoeStats
← felipecmtz

Hill Fort

504115224Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 49m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
873
+14
🇺🇸 Teutons · United States
835
+16
🇲🇽 Khitans · Mexico
821
+17
🇲🇽 Saracens · Mexico
819
+17
🇧🇷 Hindustanis · Brazil
871
-18
🇨🇦 Celts · Canada
849
-17
🇭🇰 Saracens · Hong Kong SAR China
820
-15
🇫🇷 Britons · France
788
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,506 12:09 19:24 43:17 ⛏ Fast Castle
30 1,520 10:47 21:02 42:08 ⚔ Archer Rush
27 1,371 9:41 18:42 39:18 ⚔ Scouts FC
21 1,071 14:00 20:09 42:06 ⛏ Fast Castle
15 756 10:32 18:17 34:52 ⛏ Fast Castle
14 712 14:44 25:30 43:58 ⚔ Skirmisher Rush
14 721 12:17 25:35 41:36 ⚔ Scout Rush
12 578 12:04 22:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,905 16,335 5,435 2,250 58,925 67,220
20,235 26,765 7,470 2,965 57,435 64,506
16,895 17,280 11,115 1,200 46,490 64,570
17,025 14,163 6,305 4,340 41,833 48,571
15,825 11,960 7,400 2,260 37,445 43,065
16,170 10,780 7,170 2,950 37,070 45,173
11,700 11,730 8,510 850 32,790 45,906
15,540 8,115 5,860 1,830 31,345 39,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.