AoeStats
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Nomad

503640998Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 74m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khitans · Mexico
793
+10
🇫🇷 Franks · France
790
+10
🇨🇴 Goths · Colombia
708
+14
🇦🇷 Italians · Argentina
579
+19
🇮🇹 Slavs · Italy
680
-14
🇮🇳 Hindustanis · India
665
-14
🇨🇭 Byzantines · Switzerland
651
-13
🇪🇸 Dravidians · Spain
631
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,799 14:06 24:11 39:18 ⚔ M@A FC
19 1,446 18:02 31:49 45:40 ⛏ Fish Boom
13 930 17:00 27:47 40:25 ⛏ Fish Boom
13 949 20:34 25:03 42:52 ⚔ Fish Boom FC into Scouts
13 960 15:48 33:13 — ⚔ Scouts into Skirms
11 804 19:14 38:02 50:23 ⚔ Scout Rush
9 657 13:43 23:33 — ⛏ Fish Boom FC
8 575 19:59 49:27 58:40 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,135 28,320 18,745 6,510 76,710 91,926
29,030 26,085 8,270 3,410 66,795 79,492
26,855 21,978 12,010 4,785 65,628 74,829
31,020 12,455 9,030 1,950 54,455 64,926
24,095 9,944 14,465 4,335 52,839 52,053
12,960 9,610 2,880 1,205 26,655 27,913
9,645 7,350 2,905 1,115 21,015 24,990
9,570 4,795 300 0 14,665 17,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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