AoeStats
← AMANSIZ TAYYAR

Migration

504682266Analyzed
1v1 RM · 26d ago on Sep 6, 2026· 24m 43s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vikings · Sweden
1028
+15
🇹🇷 Saracens · Türkiye
1013
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 833 11:07 20:32 — ⚔ Fish Boom into Archers into Galleys
22 540 9:59 20:30 — ⚔ Fish Boom into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,105 5,035 820 200 12,160 12,337
4,835 5,470 1,750 100 12,155 13,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.