AoeStats
← KKKabrera

Black Forest

510342941Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 52m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
525
+20
🇫🇷 Spanish · France
498
+21
🇪🇨 Wei · Ecuador
643
-22
🇨🇱 Spanish · Chile
573
-19
Player eAPM Actions Feudal Castle Imperial Opening
14 736 17:00 31:41 37:02 ⛏ Fast Castle
12 643 16:20 26:49 36:55 ⛏ Fast Castle
11 580 18:30 31:55 41:32 ⚔ Archer Rush
9 496 11:43 24:21 37:46 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,040 12,080 12,315 2,175 44,610 48,957
18,610 9,719 10,125 5,235 43,689 53,081
15,210 9,126 9,690 1,625 35,651 47,037
13,675 10,653 4,975 2,795 32,098 38,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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