AoeStats
← KKKabrera

Baltic

510332536Analyzed
3v3 RM · 15h ago on Sep 30, 2026· 79m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
621
+17
🇬🇧 Dravidians · United Kingdom
605
+18
🇨🇱 Inca · Chile
553
+20
🇹🇼 Chinese · Taiwan
701
-20
🇹🇼 Teutons · Taiwan
701
-21
🇨🇳 Ethiopians · China
543
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,622 11:21 22:39 40:13 ⚔ FC into Fish Boom into Scouts
31 2,455 10:34 30:40 61:59 ⚔ Fish Boom into Towers
26 2,069 9:38 19:09 30:40 ⛏ Fast Castle
23 1,846 10:46 26:23 52:47 ⚔ Scout Rush
17 1,337 14:31 23:09 36:56 ⛏ Fish Boom FC
13 1,053 16:54 28:06 39:16 ⚔ Fish Boom into Champis

Resources

Player Food Wood Gold Stone Spent Collected
51,800 41,275 19,270 6,265 118,610 154,748
29,960 32,370 25,920 4,875 93,125 103,714
28,230 26,605 19,635 3,000 77,470 85,929
27,980 17,975 15,765 3,600 65,320 88,127
18,505 21,065 22,155 2,030 63,755 73,642
32,090 22,591 4,320 1,340 60,341 75,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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