AoeStats
← KKKabrera

Arena

510323486Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 41m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇭 Lithuanians · Philippines
602
+14
🇮🇹 Portuguese · Italy
544
+17
🇺🇸 Turks · United States
573
-16
🇨🇱 Spanish · Chile
555
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,280 9:28 17:19 30:55 ⛏ Fast Castle
26 1,096 14:17 22:29 32:53 ⛏ Fast Castle
12 513 11:17 23:43 30:08 ⛏ Fast Imperial
10 400 13:28 22:37 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,695 8,880 7,595 1,600 32,770 40,185
14,455 9,385 5,625 2,280 31,745 35,062
9,410 12,260 3,550 1,625 26,845 31,807
10,000 5,725 4,055 850 20,630 26,209
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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