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Lombardia

509437812Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 63m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1112
+12
🇩🇪 Persians · Germany
1089
+13
🇩🇪 Italians · Germany
1075
+13
🇫🇷 Franks · France
971
+17
🇳🇱 Saracens · Netherlands
1027
-14
🇳🇱 Wei · Netherlands
1022
-14
🇬🇧 Franks · United Kingdom
1022
-14
🇩🇪 Jurchens · Germany
1002
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,987 10:41 18:11 38:29 ⛏ Fast Castle
25 1,547 11:05 19:16 39:21 ⛏ Fast Castle
25 1,573 12:00 16:01 35:08 ⛏ Fast Castle
24 1,536 13:44 19:55 37:15 ⛏ Fast Castle
20 1,277 11:50 20:04 34:27 ⛏ Fast Castle
19 1,220 10:45 15:07 43:35 ⛏ Fast Castle
14 884 11:19 15:33 32:40 ⛏ Fast Castle
8 519 10:53 20:24 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,130 17,849 17,825 4,415 90,219 107,315
28,335 15,741 24,660 5,235 73,971 78,769
29,435 16,805 18,760 3,350 68,350 74,680
13,350 23,150 18,240 4,015 58,755 70,935
19,555 16,575 11,390 3,390 50,910 58,778
14,450 13,235 7,695 5,545 40,925 90,403
15,290 8,345 9,560 2,500 35,695 40,100
16,715 7,013 7,420 2,445 33,593 35,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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