AoeStats
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Nomad

507128462Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 56m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
995
+16
🇳🇱 Persians · Netherlands
995
+16
🇳🇱 Koreans · Netherlands
990
+16
🇨🇭 Vietnamese · Switzerland
974
+17
🇨🇦 Vikings · Canada
1029
-17
🇺🇸 Japanese · United States
1021
-17
🇺🇸 Hindustanis · United States
1006
-17
🇧🇷 Franks · Brazil
947
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,725 12:16 21:30 32:56 ⛏ Fast Castle
24 1,361 17:05 22:41 49:35 ⛏ Fish Boom FC
22 1,217 13:57 20:48 43:26 ⛏ Fish Boom
22 1,229 13:37 19:05 — ⛏ Fish Boom into Fire Galleys FC
22 1,248 13:46 28:18 42:01 ⚔ Fish Boom into Scouts
16 879 16:47 20:25 29:59 ⛏ Fish Boom FC
15 845 14:21 20:39 34:51 ⛏ Fish Boom FC
11 637 13:28 20:52 44:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,390 21,535 12,790 4,600 59,315 67,711
27,180 15,351 9,075 6,135 57,741 62,137
21,155 12,000 11,695 3,580 48,430 54,948
19,780 13,112 10,115 1,730 44,737 46,987
17,225 14,225 5,005 2,540 38,995 41,891
15,010 12,515 5,085 2,760 35,370 38,643
13,190 11,843 3,695 3,575 32,303 34,458
12,415 10,094 3,980 1,250 27,739 34,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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