AoeStats
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Nomad

507119689Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 52m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
1104
+12
🇵🇪 Vietnamese · Peru
1006
+16
🇳🇱 Persians · Netherlands
977
+18
🇳🇱 Koreans · Netherlands
972
+18
🇬🇷 Franks · Greece
1033
-17
🇨🇳 Khmer · China
1025
-16
🇳🇱 Magyars · Netherlands
1016
-16
🇫🇷 Maya · France
990
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,263 13:47 45:58 — ⚔ Tower Rush
40 2,092 14:18 29:04 44:25 ⚔ M@A into Fish Boom into Archers
40 2,097 13:52 17:49 — ⛏ Fish Boom FC
32 1,650 19:29 28:03 48:51 ⚔ Towers FC
26 1,341 14:04 17:44 44:16 ⛏ Fish Boom FC
25 1,287 14:07 27:28 39:30 ⚔ Fish Boom into Scouts into Fire Galleys
19 987 14:41 23:57 39:37 ⚔ Fish Boom into Scouts
16 833 14:57 19:11 33:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
41,565 16,004 17,130 6,940 81,639 85,345
16,285 19,755 7,905 2,250 46,195 51,869
9,900 19,926 6,790 4,265 40,881 42,750
10,990 17,510 8,790 2,600 39,890 40,321
14,055 10,175 10,095 4,585 38,910 40,129
15,720 7,735 5,970 2,650 32,075 35,415
7,475 12,965 7,785 1,405 29,630 33,402
7,380 8,401 1,095 1,965 18,841 20,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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