AoeStats
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Arena

510720190Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 39m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Bohemians · Switzerland
1146
+12
🇨🇳 Ethiopians · China
1146
+12
🇧🇷 Persians · Brazil
1005
+17
🇩🇪 Teutons · Germany
1001
+17
🇳🇴 Slavs · Norway
1089
-16
🇧🇪 Britons · Belgium
1071
-16
🇪🇸 Japanese · Spain
1038
-14
🇵🇱 Huns · Poland
980
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 2,254 8:20 24:13 35:07 ⚔ Tower Rush
49 1,945 11:37 18:37 31:13 ⛏ Fast Castle
47 1,857 10:59 28:02 — ⛏ Fast Castle
28 1,122 9:54 13:25 29:42 ⛏ Fast Castle
26 1,016 10:25 17:59 31:01 ⛏ Fast Castle
21 818 10:24 18:15 31:35 ⛏ Fast Castle
8 333 10:53 — —
0 16 — — —

Resources

Player Food Wood Gold Stone Spent Collected
15,650 17,435 7,390 1,050 41,525 57,016
20,200 11,040 7,240 2,550 41,030 45,431
17,845 10,943 4,370 3,500 36,658 36,610
9,835 15,035 7,755 1,500 34,125 42,225
15,245 9,815 3,325 1,960 30,345 38,249
7,525 8,060 1,150 610 17,345 18,412
2,350 550 0 0 2,900 4,068
200 0 0 0 200 344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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