AoeStats
← Hakdonis

Arena

510061259Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 49m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1044
+16
🇩🇪 Hindustanis · Germany
1029
+16
🇦🇹 Gurjaras · Austria
997
+18
🇩🇪 Khmer · Germany
996
+18
🇹🇷 Mongols · Türkiye
1163
-22
🇨🇳 Burgundians · China
1045
-17
🇹🇼 Romans · Taiwan
1006
-16
🇪🇸 Shu · Spain
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,440 9:54 14:33 27:48 ⛏ Fast Castle
45 2,236 11:50 15:19 32:11 ⛏ Fast Castle
31 1,539 12:18 16:02 31:40 ⚔ FC into Scouts
26 1,288 14:10 18:55 37:48 ⛏ Fast Castle
23 1,167 11:01 17:17 31:20 ⛏ Fast Castle
20 986 10:38 13:57 28:03 ⛏ Fast Castle
20 977 12:24 19:30 33:09 ⛏ Fast Castle
17 854 11:06 17:16 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,600 39,920 28,555 4,100 94,175 103,647
33,025 11,305 16,750 2,905 63,985 66,009
24,190 17,120 13,460 4,155 58,925 66,193
29,180 11,265 15,165 2,165 57,775 63,939
26,125 13,365 10,035 2,550 52,075 82,869
21,750 10,550 12,985 2,150 47,435 53,218
17,745 15,635 6,795 2,005 42,180 54,462
14,325 12,000 7,885 1,500 35,710 37,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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