AoeStats
← Hakdonis

Black Forest

509970150Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 49m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
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🇩🇪 Hindustanis · Germany
978
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936
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🇦🇷 Turks · Argentina
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🇦🇷 Japanese · Argentina
967
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🇦🇷 Khmer · Argentina
954
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,779 14:32 20:24 35:07 ⚔ FC into Archers
32 1,594 12:39 25:06 44:00 ⚔ M@A Rush
30 1,474 12:47 20:01 33:30 ⛏ Fast Castle
26 1,288 11:56 15:39 29:42 ⛏ Fast Castle
24 1,187 19:56 27:48 — ⚔ FC into Skirms
23 1,138 15:11 21:39 37:52 ⛏ Fast Castle
22 1,082 11:36 16:02 30:41 ⛏ Fast Castle
18 914 18:26 33:31 46:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,900 25,650 21,280 950 67,780 85,270
18,795 22,795 14,410 940 56,940 63,764
23,980 12,460 15,935 4,300 56,675 78,879
21,705 15,774 13,425 935 51,839 55,813
18,400 14,084 11,630 4,160 48,274 54,778
14,455 11,891 4,620 1,475 32,441 35,015
12,720 9,335 5,420 2,325 29,800 37,709
6,525 6,090 410 650 13,675 19,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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