AoeStats
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Arena

508522363Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 50m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
990
+13
🇩🇰 Turks · Denmark
902
+15
🇺🇸 Khmer · United States
934
-15
🇲🇽 Mongols · Mexico
884
-35
Player eAPM Actions Feudal Castle Imperial Opening
27 1,370 11:43 16:44 31:50 ⛏ Fast Castle
19 970 10:45 18:28 31:51 ⛏ Fast Castle
13 662 11:33 19:30 35:37 ⛏ Fast Castle
10 509 12:15 16:14 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,635 15,295 14,270 2,840 58,040 74,031
21,205 17,065 13,690 2,700 54,660 66,445
26,290 16,685 7,570 3,550 54,095 64,367
25,320 9,500 13,990 2,800 51,610 54,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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